Dark Souls 2 Dissected #10 - From's Forgotten Forest

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  • Опубликовано: 12 апр 2025

Комментарии • 968

  • @Wineblood
    @Wineblood 12 дней назад +177

    One thing I didn't see covered, and maybe it was in a previous video, but there's a part of the memory of Orro I was always curious about. By the exit point of that memory, the giant that's blocking a door, there's a smaller building you can climb onto. From that roof, you can see into a bigger building through a hole in the wall and there's a giant in an idle animation inside. Is that more cut content or just an enemy to keep you busy in the memory?

    • @illusorywall
      @illusorywall  12 дней назад +173

      You can get inside! I'm gonna add a bunch of empty space here before revealing the answer incase you have a save file you wanted to fire up to try and figure it out own your own.
      .
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      .
      Go up to the highest roof in the memory of Orro. Walk towards that back corner that has a few of the treadmill cranes. Attack and break the support for the crane, which will lower a platform. You can drop down onto this platform. The running jump from that platform to get in is pretty tricky, due to the lack of ample running space. It's still totally do-able without better jumping gear, but probably easier to do with the butterfly gear equipped.
      If you have a hard time picturing how this works in your head, bear in mind that the hole you've been looking through to see that giant isn't the intended entrance, that's the exit to that hallway. The entrance is further down the courtyard.
      edit: Apparently you don't even need to jump and I was always making it harder for myself than I needed to. Just stand back as far as you can to have room to build up running speed, and then just run towards the hallway.
      I'm gonna pin this for a bit. You're the second person to ask about it and I realize more people might be wondering too. :)

    • @ThePlatinumKush
      @ThePlatinumKush 11 дней назад +18

      @@Wineblood as illusory wall said, you can and are supposed to get in there. There is items and a chest and stuff lol I had to look up how to get in so I could understand you thinking that it was out of bounds

  • @shadowsnake94
    @shadowsnake94 13 дней назад +662

    Now my headcanon is the Giants crossing the sea by walking along the ocean floor like in Pirates of the Caribbean. Would be a terrifying visual to see them all popping up through the surface as they march into shallower water towards the castle

    • @chibi_black_knight140
      @chibi_black_knight140 13 дней назад +26

      That is literally the coolest idea ever

    • @Lost1ntheSauc3
      @Lost1ntheSauc3 13 дней назад +33

      Attack on Giant

    • @dmytroandriichuk7129
      @dmytroandriichuk7129 13 дней назад +33

      In my headcanon, the big giants he showed in the end were transferring the smaller one on their shoulders. Yesterday, BonfireVN even made a video about a small giant falling from the sky, and I imagine he was just thrown by a huge giant as a paratruper without a parachute.
      And the big one were also pyromancers that are throwing the fireballs on giant lord arena. Lets call them Fire Giants😀. (Elden Ring is truly just DS2 2)

    • @jakespeer7221
      @jakespeer7221 13 дней назад +28

      I’ve always liked the theory that the giants in Ds2 look so different compared to the other two games because they’re actually stone creations of the real giants who transferred their souls into the golems to allow them to cross the sea. Maybe the reason Vendrick was able to invade and pillage their lands so easily is that the giants’ flesh and blood bodies are less capable of fighting back against humans (which is true for ds1 and 3, where their massive size and slow movement makes them easy for smaller foes to bait and maneuver around). This would also make the remaining giants found in the Black Gulch much more tragic, since they’ve been stuck in a literal husk for hundreds of years unable to return to their original bodies :(

    • @Bluecho4
      @Bluecho4 13 дней назад +15

      Indeed, one might suppose all the ships in the harbor are sinking, because the giants attacked them from below. Both venting their revenge, and ensuring their foes had no chance to either sally forth to attack them nor to escape by sea.

  • @sterkdrage9034
    @sterkdrage9034 13 дней назад +171

    You truly have a gift for knowing when to say "they probably didn't think about this too much and didn't want us thinking about this too much either", and when to start thinking about something too much, and I mean that as the highest compliment

  • @Skulll9000
    @Skulll9000 13 дней назад +401

    28:42 Didn't expect iron door backstory...
    in short, be wary of thief.

    • @Bluecho4
      @Bluecho4 13 дней назад +22

      Reminds me of the D&D module "Tomb of Horrors". Where a single door is casually worth a comical amount of gold, so countless players who ran the adventure would rip it from its hinges and abscond with it.

    • @christoffer8301
      @christoffer8301 13 дней назад +17

      People will always reuse good resources. Here in Norway we repurposed iron and lead from the sunken german warships from ww2 into manhole lids and sewer gratings. Probably other places as well but those are the most well known instances. And they were used not just locally but transported all over the country to be used.

    • @greenhowie
      @greenhowie 10 дней назад +4

      Missed opportunity for a unique greatshield, guess the big dudes in Undead Crypt make up for it somewhat though.

  • @chrismsutcliffe
    @chrismsutcliffe 13 дней назад +258

    Not even ten mins in and I feel safe in saying the already fantastic production quality of this series has somehow improved yet again!

  • @SoberMilk
    @SoberMilk 13 дней назад +225

    Can't wait to watch this, then watch it again in 6 months, then watch it again after that in another 6 months - peak Souls content once again dude!!

    • @SoberMilk
      @SoberMilk 13 дней назад +6

      Also I've always felt forest was particularly 'cobbled together' so this was so interesting!

    • @planescaped
      @planescaped 12 дней назад +2

      This post gets me.

  • @greathorn
    @greathorn 13 дней назад +152

    Gilligan going from a child trafficker to a ladder smith is perhaps the biggest glowup. Props to him for turning his life around

    • @jacthing1
      @jacthing1 12 дней назад +6

      I guess Ladder smithing was really profitable lol. Or maybe he just couldn't find anyone else to traffic

    • @BigPapaKaiser
      @BigPapaKaiser 11 дней назад +18

      Laddiesmith Gilligan.

    • @metalmonster9536
      @metalmonster9536 11 дней назад +6

      If he had stayed the same we would have felt less remorse when doing Navlaan's assassination quest and less sorrow seeing his corpse in DS3

    • @propyro85
      @propyro85 9 дней назад +6

      @ I just did Navlaan's quests without killing the NPC's. I'm really not a fan of killing stuff in FromSoft games that you don't absolutely have to.

    • @xtrems2
      @xtrems2 9 дней назад

      You can't prove he wasn't still a child trafficker and changed career paths after the undead curse made his business unprofitable.

  • @Boltz003
    @Boltz003 13 дней назад +961

    Man a video from Illusory Walls and a video from Zullie about dark souls 2 on the same day is peak just like this game

    • @GolemGomlemel
      @GolemGomlemel 13 дней назад +35

      thank you for illuminating that there was a new zullie video :), yt didnt show me that one in my feed lol

    • @Chikenuggs
      @Chikenuggs 13 дней назад +5

      Literally said that a couple minutes ago, fr its so nice

    • @lubue5795
      @lubue5795 13 дней назад +16

      Conspiracy theory: the two actually coordinated this!

    • @baalrog887
      @baalrog887 13 дней назад +22

      And BonfireVN did one about the giant memories yesterday!

    • @licksorestockpile1190
      @licksorestockpile1190 13 дней назад

      Maybe Illusory wall IS Zullie

  • @horrorpastry
    @horrorpastry 13 дней назад +221

    I'd bet good money that basic navmesh on the "Right Wing" was put there specifically so they could get the shots for the trailer. I've done something similar to get promo shots before.

    • @illusorywall
      @illusorywall  13 дней назад +90

      That would make a ton of sense.

    • @Bluecho4
      @Bluecho4 13 дней назад +7

      This was my thinking as well.

    • @AbdielKavash
      @AbdielKavash 13 дней назад +18

      That's exactly what I was thinking! "Hey, we want some vantage point to show the [left wing] from, and the [right wing] would work well. There is nothing actually there, but we can just slap in a collision box, teleport the player to it, and take some shots."

    • @pigsplayinggames
      @pigsplayinggames 12 дней назад

      Another crackpot right wing conspiracy theory, when will the madness end

  • @cho4d
    @cho4d 13 дней назад +27

    the 8 bit majula intro music continues to be absolutely amazing i can't put my finger on why i love it so much. i think it's the kind of weird lazy off beat timing.. even tho it is 6/8 it sounds so spicy... idk why but i love it.

    • @illusorywall
      @illusorywall  12 дней назад +9

      thank you so much! I really appreciate that!

  • @scantyer
    @scantyer 13 дней назад +131

    I didn't finish this video but 17 minutes in I just wanna thank you so much for being of one of the few people that doesn't write off DS2's world design as "lazy". The developers had a rough time and some things are stitched together in a hurry but even with that kind of crunch they actually cared about some things as you spotted many times in this video and didn't cheap out (with the exception of not putting a volcano behind earthen peak). The forest area being by far the most thorough. I've seen only 2 or 3 people who managed to notice the memories actually take place in some part of the level and you're of one them, the rest of the community just doesn't bother to do their own research. Thanks for making justice for this amazing game, illusorywall.

    • @ChristopherWaddelow
      @ChristopherWaddelow 13 дней назад +31

      I would consider DS2 a miracle being as well made as it is considering the rocky development.

    • @scantyer
      @scantyer 13 дней назад

      ​​@ChristopherWaddelow definitely. Reading about how much they had to cut and downgrade to fit into the ps3 (it was originally meant to be for the ps4 only) and how they changed directors it's nothing sort of a miracle in how the game was even released in an acceptable state, or released at all.
      A similar game I'd like to compare to is Crash Twinsanity. While I love that game it's very clear how its incomplete and buggy. DS2 could have been released in a similar fate. But FROMSOFT is an exceptional studio and the devs did actually really good considering the tools and deadline they had.

    • @LadyDeSelby
      @LadyDeSelby 12 дней назад +6

      I know nobody's gonna start taking this seriously now, but even the Earthen Peak thing makes a lot of sense to me in the story. The lava the Iron Keep sank in isn't just lava, it's the soul of Gwyn transformed into an incorporeal unfathomable old one. It doesn't surprise me at all that it doesn't follow rules of logical space. But what's actually going on with the Old Ones is another thing people write off or simplify

    • @ChristopherWaddelow
      @ChristopherWaddelow 12 дней назад +2

      @LadyDeSelby there are definitely some people who agree. I know some guy put out a lore video recently that went down that route. I find it to be big head cannon. I struggle to find the game to be that intentionally made. It was rushed.

    • @LadyDeSelby
      @LadyDeSelby 12 дней назад +3

      ​@@ChristopherWaddelow The lava being Gwyn is literally stated in the text of the game. To be clear, I'm not saying they planned out the world layout specifically to prop up that idea - the development of almost every game is a series of compromises and concessions, and we know DS2 had many. But the result does make at least some sense.

  • @roninsnake
    @roninsnake 13 дней назад +125

    The concept of being able to explore the whole “forest of fallen giants” in the past and see more details and new areas and bosses not accessible in the present is very cool. Whether or not it was the intention of the developers.
    Thanks for the video.

    • @Mordalon
      @Mordalon 13 дней назад +14

      It's like basically Dark Root/Oolacile, but in the base game instead of as DLC.

    • @therukhDC
      @therukhDC 10 дней назад

      I wonder if maybe it wasn't intended to be the whole level but some item that let you switch between the two, so for instance in the past there's a place you can't go past so you need to shift to the present, then you can get through until some place you're blocked, and back to the past. Wouldn't need each area to be linked in a single timeline then. Maybe what the time crystal item would have been for.

  • @TheAntlionGuard
    @TheAntlionGuard 13 дней назад +369

    "The alpha was horribly unfinished" I wish more people realized this. I swear some people think there's a fully complete alpha version of ds2 out there with pretty lighting and time travel and everything.

    • @aldecotan
      @aldecotan 13 дней назад +27

      Haha true. Most of the time the stuff you see in trailers is the best stuff being done at the moment, maybe even the most. I only came to that realisation after some time.

    • @Someone-lg6di
      @Someone-lg6di 13 дней назад +19

      It's a vertical slice after all

    • @kenjen9861
      @kenjen9861 13 дней назад +8

      I mean, I think thats a bit uncharitable. People who think like that are passionate about it from having a strong imagination, imagining what the hypothetical "full" level would look like based on those snippets. I think for most people who think like this their passion is short lived, either with the understanding that the cut/unused content either couldn't work beyond its concept, or simply they realize they shouldn't waste too much time and energy fantasizing about this hypothetical parallel "DS2, but the cut content wasn't cut".
      Because, after all, the DS2 we have here now was the DS2 that came from its' artists early concept ideas, molded into a finished piece.

    • @goopfinger
      @goopfinger 13 дней назад +23

      Same situation with the nebulous DS3 "alpha build" that a supposed leaker played before the games release. Most of the information provided by the leaker was already known from the previously leaked screenshots, which were proven to be real, coupled with heaps of information that has either been outright disproved or is highly disputed among the souls community because of a lack of evidence. The legitimacy of the alpha build will always be contested and for good reason. Cut content is so alluring that people will believe anyone if they spin a good story. The perfect example of this would be Pontiff being the final boss in an earlier version of the game because it is only half true. Pontiff's model was intended to be used as the final boss but with an entirely different character to match it. Pontiff Sulyvahn as we know him did not exist as a character at that point in the games development, Aldrich's name in the game files is Sulyvahn.

    • @keneor4468
      @keneor4468 13 дней назад +12

      The fact that the lighting system was very ambitious and they show how so little areas in any previews of the game makes me think that the game ran absolutely horribly on consoles aside from a select few areas they could show. There was no way they could keep this up to the final product.

  • @Meezredeye
    @Meezredeye 13 дней назад +114

    The Forest of Fallen Giants was always one of my favorite areas of the game as far as visuals go. I love the fortress being torn apart by roots in the present day, as if the giants are still trying to destroy the kingdom they hate so much even after death.

  • @StolenTheif
    @StolenTheif 13 дней назад +111

    Hearing about Any Austin in an Illusory Wall video is incredibly funny to me since I've recommended this channel on one of his videos

    • @gtrspctr
      @gtrspctr 13 дней назад +15

      Shout out Any Austin!

    • @Kanakravaatti
      @Kanakravaatti 7 дней назад +1

      Just two incredible videogame nerds

  • @SxfetyPin
    @SxfetyPin 13 дней назад +66

    I love the Dark Souls II that we have today. But gosh, how badly I wish that we could get the fully fledged version that the devs originally aspired to give us.

    • @familyguyfreemoviedownload8314
      @familyguyfreemoviedownload8314 13 дней назад +26

      it’s kind of interesting how every dark souls game has a major case of “what could have been” and yet they’re all so good

    • @LZ02-OVERTURE
      @LZ02-OVERTURE 12 дней назад +16

      Average FromSoftware game experience ever since the 90s but somehow they still make the final product peak gaming. Their ambitions have always been too big for their budgets but they still make do in the end.

    • @yahkimicki236
      @yahkimicki236 12 дней назад

      ​@@familyguyfreemoviedownload8314 That's almost every video game honestly

    • @hunlepto2239
      @hunlepto2239 11 дней назад +7

      @@familyguyfreemoviedownload8314 And that's what is so agonizing with Souls games. You already know it's good, but when you hear the original visions, you know it could have even been better. I honestly feel like a Dark Souls 1 remake would actually be completely justifiable with how much of that game was gutted.

    • @greenhowie
      @greenhowie 10 дней назад +9

      There's some unintentional thematic resonance there. We are all Chosen Bearers of the Curse who are Unkindled. We long for what could have been, with more knowledge only serving to increase our desire and suffering.

  • @swag8724
    @swag8724 13 дней назад +252

    It's a good day when there's a new illusory wall video

    • @TheKidCypher
      @TheKidCypher 13 дней назад +10

      especially when its a DS2 video

    • @luansh55
      @luansh55 13 дней назад +5

      And a zullie the witch video

    • @jakobduke2949
      @jakobduke2949 13 дней назад +1

      So true

    • @Naim11443
      @Naim11443 13 дней назад +1

      and it rains

    • @JognDasHerbNA
      @JognDasHerbNA 11 дней назад

      Why do people say this. Am I old now
      “It’s a good day when there’s a new ___ video “ please answer this gramps

  • @knastrarn
    @knastrarn 13 дней назад +102

    In development, it's typical to spend extra time on the first area of the game, often revisiting it as the last part of development. It looks like to me that the "past" version of the area probably wasn't revisited and thus lives in an older, less detailed iteration.

  • @KlyeKlyeKlye
    @KlyeKlyeKlye 13 дней назад +59

    28:16 Old Iron Cake!

  • @tbotalpha8133
    @tbotalpha8133 13 дней назад +45

    The way people tend to fixate on behind-the-scenes details, cut content and unused concepts, reminded me of an old blog post I once read. It was essentially stating your exact same sentiments - that there's no guarantee that the DS2 hinted at in development would have actually turned out good in the end. But I always remember the term the writer came up for this phenomenon: "meta-spoilers". The same way story spoilers can undercut the intended impact of story beats, meta-spoilers can undercut the intended impact of the finished version of a game.

  • @86fifty
    @86fifty 13 дней назад +15

    I love seeing DS2 datamined! The big arial overview shot, and the purple DSAnim map for reference, are really appreciated. I'm legitimately SO STOKED to have a solid potential answer to that inaccessible cave behind Soldier's Rest, and the broken bridge up there that seemed to lead nowhere. Really juicy stuff!

    • @GuardianOwl
      @GuardianOwl 13 дней назад

      I’m just disappointed that the tunnel at the start of Memory of Vammar (where you meet Drummond) appears to connect to nothing based on his map.

  • @davido5317
    @davido5317 13 дней назад +60

    I'm probably in the minority here but while id say I'm a fan, I'm not even a hardcore souls fan. It's more that I'm a fan of these vids.
    Like I love souls don't get me wrong, but it's the presentation and explanation of niche game knowledge and easy to understand breakdowns of otherwise complicated game development concepts that keeps me coming back. I'd watch this content even if it was based on a series I've never played. It's just so interesting.

    • @illusorywall
      @illusorywall  13 дней назад +17

      thank you so much! I really appreciate that

    • @Taipan278
      @Taipan278 13 дней назад +1

      his video on Mr Gimmick is pretty much that!

  • @jarg6985
    @jarg6985 13 дней назад +56

    Maybe a cop-out, but I like the idea that the reason the geometry and architecture don't always line up between past and present is becuase we're experiencing the faded memories of the giants. The giants weren't intimately familiar with the castle and might be misremembering aspects of it all these years later. Of course, the giants are still here in the form of trees and died when they left these memories behind so it doesn't make that much sense for them to be different. I'm not holding my breath for this to true; you'd expect more things to be off if we were supposed to assume this was a misremembered location.

    • @DaWhimsicalOne
      @DaWhimsicalOne 12 дней назад +23

      this reminds me of the theory that the reason levels feel so disjointed in DS2 is because your character is slowly hollowing and forgetting the experiences in between levels where nothing really happens, basically blacking out

    • @jarg6985
      @jarg6985 12 дней назад +14

      @ I like that idea too! I know it’s just making excuses for a troubled development, but I think it’s cool to head-canon.

  •  13 дней назад +60

    The saddest lost content from intended iterations is the darkness mechanic. Which was completely cutt. Just like DkS3 had a "create your own bonfire" mechanic also cut.

    • @kenjen9861
      @kenjen9861 13 дней назад +17

      That's my personal desire, too. I like doing the torch stuff in the retail game already, but how frickin' cool would it have been for the torch to be more important, more necessary?!

    • @favkisnexerade
      @favkisnexerade 13 дней назад +4

      ​@@kenjen9861would've been annoying, try exanima to see why. On the other hand DS2 is much much less punishing than exanima and you can one hand use two handed weapons, so it'd make it less annoying. But at the datw it was released, would've been a pretty cool gimmick.

    • @cranapple3367
      @cranapple3367 13 дней назад

      This seems like a concept a mod should try to revive.

    • @LZ02-OVERTURE
      @LZ02-OVERTURE 12 дней назад +9

      Darkness mechanic was probably intended to be a nod to King's Field like many DS2 things are. In case anyone wants a taste of how it would've worked. King's Field 3 in particular is pretty brutal with the Dark mechanic compared to the other ones. It was really annoying in KF3 so I understand why they'd cut it in the end for DS2 lol granted in KF you mainly use magic to light up the rooms rather than torches held in your hand so it's more forgiven and MP resource based.

  • @MikeHesk742
    @MikeHesk742 13 дней назад +42

    For the Memory of Jeigh cut content I wonder if the original intention was the rolling statue head blocking your path (without the crack down the middle of it yet, to let you walk through it), which would make you turn around, go into the statue pathway, down to the middle floor, then all the way round to right wing, climbing the stairs and possible encountering the Giant Lord on that wing, or other enemies with those navmeshes allowing for enemies to path down the rubble to you.

    • @illusorywall
      @illusorywall  13 дней назад +21

      That's a really neat idea! One statue making you turn around to use the other statue would be a solid concept.

  • @Leafeye7942
    @Leafeye7942 13 дней назад +11

    My lord the fact that you are at least aware of any Austin makes so much sense.
    It also puts into perspective my RUclips taste

  • @LavosYT
    @LavosYT 13 дней назад +126

    26:00 There actually is a good explanation (or theory) for the Iron Door originating from Iron Keep. Vendrick and Drangleic did some recycling. The Old Ironclads Soldiers enemies we see all over the Forest of Giants are from the Iron Keep and were golems made by the Old Iron King. Vendrick assimilated them into his own army after the OIK's death. We also know that the Iron Keep itself was plundered for iron and materials. "Over the ages, the iron was stripped from the castle by opportunistic passers-by."

    • @illusorywall
      @illusorywall  13 дней назад +80

      Yup! Although I didn't mention the soldiers (I should have), that's the main idea I wind up settling on.

    • @OneNationUnderPug
      @OneNationUnderPug 13 дней назад +34

      I like to think that the reason the Heavy Iron Key is in that room is because they took it thinking it was the key to that door and whoever they got to install the door unwittingly locked themselves inside with the salamanders.

    • @Paddy656
      @Paddy656 13 дней назад +6

      ​@OneNationUnderPug I'd assume they would put the salamanders in AFTER installing the door that contains them. But idk maybe that's in-character for aldia or vendrick or whoever.

    • @GuardianOwl
      @GuardianOwl 13 дней назад +3

      As I recall, the Alonne Captains have the crest of Drangleic on them so they have changed allegiances as well.

    • @OneNationUnderPug
      @OneNationUnderPug 13 дней назад +2

      @@Paddy656 perhaps they did but had to replace the door with a sturdier one.

  • @_Salok
    @_Salok 13 дней назад +37

    40:12 I know this is from another video, but DAMN CJ in DS2 is so funny

  • @aikokazuyuki2202
    @aikokazuyuki2202 11 дней назад +3

    you and any austin are two of my favorite youtubers so you namedropping him just made me really happy for no reason

  • @cameroncain3826
    @cameroncain3826 13 дней назад +29

    6:47 passing the giant in the tunnel like “hey how’s it going…..WAIT A MINUTE WHAT THE HELL”

  • @MrLisso98
    @MrLisso98 13 дней назад +9

    DS II is my fav souls game of the series. I love too see it recieving this deep dives. !

  • @omnibusprimephd7914
    @omnibusprimephd7914 13 дней назад +47

    Both you and zullie released DS2 videos within 3 minutes of each other. This is a pretty good day

  • @TheRat9
    @TheRat9 13 дней назад +22

    Always a treat when you upload. Thank you for the effort you put into these!

  • @ASapphicKitsune
    @ASapphicKitsune 13 дней назад +46

    It would be really cool to see a video from you going into the God/Divine Graves area cut from DS3, sometimes it feels like half that game was just repurposed from that one area, as well as parts of elden ring
    edit: honestly something ive always wanted to see is someone make a video going into how many bosses from elden ring are reused from other games, even the ulcerated tree-spirit is the cut snake soul boss from ds3

    • @brewedjuice494
      @brewedjuice494 13 дней назад +3

      the erdtree spirits are asylum demons and the omenkillers are capra demons. the orange wolves have a few moves from sif but could be the old farron wolf from 3 instead since we never got it. im sure theres more im blanking on... hell im pretty sure the beast claw weapon from the dlc recycles gasciones move set. the combo looks very familiar atleast. ide have to sit down and fight stuff again as a refresher to pick out more probably

    • @ASapphicKitsune
      @ASapphicKitsune 13 дней назад +1

      @@brewedjuice494 Yeah I agree the orange wolf is probably derived from the cut farron boss. There is a theory that Malenia is Tomoe from an entirely scrapped Sekiro DLC but I haven't seen anyone show a smoking gun in terms of strings or file names

    • @brewedjuice494
      @brewedjuice494 13 дней назад +5

      @@ASapphicKitsune ive definitely heard that, but never with any type of real proof. i wouldnt be surprised if atleast a move or two were originally intended for sekiro, like waterfowl. sekiro is usually pretty clear about "master and student" fighting styles though. Emma and Isshin, wolf and owl. genichiro doesnt really "fight" like malenia so i imagine most of her kit is bespoke for her in elden ring. the prostetics do draw an interesting comparison tho since she was also the guardian of an immortal heir like kuro.

  • @bkjamesdaking
    @bkjamesdaking 13 дней назад +51

    The memories of the giants might be favorite part in any of the Souls games. It really made the area come alive in a way none of the other games have. Stuff like that is why DS2 is my favorite FromSoft game, it has so many unique ideas that make the journey feel more epic than just running from boss to boss until its over.

    • @nnnnnnnnn8888
      @nnnnnnnnn8888 13 дней назад +17

      The concept of experiencing a war as it happens is rarely explored in these games, and so the memories was a nice touch.

    • @Robbay363
      @Robbay363 13 дней назад +14

      I'm glad DS2 is getting more love, but I wish people would do it without reductively degrading the other games. No Souls games can accurately be characterized as "running from boss to boss until it's over". They all have incredible storytelling, worldbuilding, art, exploration, characters etc. I understand the reflexive impulse because of how much shit has been unfairly thrown at DS2, but we should be a bit more measured.

    • @Rensenware
      @Rensenware 13 дней назад +1

      @@Robbay363 can't agree more 👏

    • @twolessba1087
      @twolessba1087 13 дней назад

      @@Robbay363 youre both wrong. ds2 is garbage and the other games dont have "incredible storytelling"

    • @derpfluidvariant0916
      @derpfluidvariant0916 13 дней назад +4

      @@twolessba1087 Cheap bait. Swapping garbage for something like "poorly-designed" would probably improve your odds for landing a fish though. Good luck with the trolling.

  • @khololamun2638
    @khololamun2638 13 дней назад +4

    THANK YOU, I HAVE BEEN WAITING FOR THIS KIND OF EPISODE ABOUT THE FOREST. THANK YOU SO MUCH MAN

  • @aldecotan
    @aldecotan 13 дней назад +113

    I have mixed feelings about your findings. On the one hand, I'm glad that my beloved game has a great story behind it, and I can see how much care they put into the level design. On the other hand, I'm depressed by the final state of the game. How many ideas did they have to butcher due to time constraints, low budget and management changes? How great could this game be if they could make what they originally planned? I guess we will never know.
    Thanks for this impressive work

    • @nateh5736
      @nateh5736 13 дней назад +23

      I think that it's fine that some of these side areas got cut if it means that what we were left with was more detailed and meaningful. FoFG in the end turned out to be an incredibly well designed area.

    • @aldecotan
      @aldecotan 13 дней назад +7

      @@nateh5736 Agreed. After all, we wouldn't be here talking about the game after more than a decade if their decisions had been bad. On the contrary, they managed to create a great and memorable enough level and game overall, despite all the hardships along the way.

    • @FryeFrye-tt5iu
      @FryeFrye-tt5iu 13 дней назад +9

      Nobody tell this guy about Duke Nukem Forever....

    • @Duriel181
      @Duriel181 13 дней назад +17

      What people always forget when discussing "cut" content, is that, no, it wasn't "cut". Almost always it was content that never even was being considered for development. It existed in concepts and draft documents at best. Maybe someone threw a few grey boxes together to look at what it'd be like. But: It was never seriously considered for development. It's not some kind of lost media or potential. Almost always cutting things for budget, design, and management reasons, happens long before any serious effort went into it. If it wasn't cut because it was actually bad content (and would have made the game worse), then it was cut early enough for everything else to adjust around it, and thus has no impact.
      Could the game have been a greater whole than what we got? Maybe. Would that have included all of this "cut" content? Probably not.

    • @MoonsPointlessProductions
      @MoonsPointlessProductions 13 дней назад +5

      @@Duriel181 What could've been is always preceived as better. Rose tinted glasses and all.

  • @Bukwheat
    @Bukwheat 13 дней назад +29

    My favorite series!
    Love these deep dives into specific levels

  • @mahatajam2563
    @mahatajam2563 13 дней назад +6

    Another thing that supports your interpretation of the Old Iron door being imported, not a natural part of the fortress: IIRC, the original release of DS2 that was a regular Fortress of Fallen Giants door. Instead of locked by a key it “does not open from this side”, you open it by attacking it to “knock” and a soldier on the other end will open it for you. So the presence of the door in SotFS was a retcon done once they’ve written up lore for the DLCs.

  • @StummyyLord
    @StummyyLord 13 дней назад +4

    Illusory Wall made 4 Dark Souls II videos back to back? We eatin good this year

  • @shrathora
    @shrathora 13 дней назад +2

    Your vids on DS2 has made me really appreciate it a whole lot more than I already did. Thanks for the deep dives on it!

  • @PixelProfligate
    @PixelProfligate 13 дней назад +58

    Considering 55:25 and my thoughts about it, Dark Souls 2 talks a lot about memories, and specifically losing them. I mean, that's why you're here in Drangleic to begin with. Maybe the intent here is to convey how your "memories" of the world are wrong, even if only slightly. That the way you are seeing things isn't necessarily correct because you are losing your memories, perhaps trying to fight against the curse to remember what it is, and just remembering wrong because of it. Granted, this is a bit of a catch all idea (it can explain away basically anything that's is incongruent or doesn't make sense) but I'd like to think that that's the ultimate intent here. Plays into that idea and helps make things that don't make sense, make sense.

    • @Tomax591
      @Tomax591 13 дней назад +4

      I was thinking the same. Is there some deep lore reason why these memories are not literal memories? I had always assumed the Giants simply remember the area differently than it really was.

    • @Ozymandias_ff
      @Ozymandias_ff 13 дней назад +5

      This is exactly what I was thinking every time a reason for discrepancies was brought up, memories are notoriously unreliable, while some things may be spot on, details, especially distance details, could be way off. Thinking there were two towers in a spot is entirely plausible, remembering an archway being much lower because of the angle you saw it from makes perfect sense.

    • @DedAlexFive
      @DedAlexFive 13 дней назад +1

      ...No, dude, sorry but thats a wrong model in the wrong spot lol. I understand what you're implying but thats not it in this case. The "actually the 10 seconds long hallway from a foggy forest to a night time castle during a downpour represents the character losing his mind!" is good enough.

    • @PixelProfligate
      @PixelProfligate 13 дней назад +1

      @DedAlexFive The time stamp is in regards to what illusory wall is talking about, specifically the start of the thought I'm directly talking about my thoughts on. The idea that clearly they were changing the models and how the level looked on purpose because we can see this spot they missed, so why were they changing it?

    • @Solibrae
      @Solibrae 12 дней назад

      I was thinking this too. I like to believe that the entirety of the Drangleic that we see is akin to a memory of Shanalotte that she used to trap Nashandra in, or Nashandra's memory itself, so discrepancies between one person's memory and another's fits in with that idea.

  • @SpectraSkittle
    @SpectraSkittle 11 дней назад +2

    The door itself being older than Drangleic, but not it's installation in Drangleic is why I love these games. So many "technically, I didn't lie" moments.

  • @catzilla1616
    @catzilla1616 13 дней назад +5

    Bloodborne music playing background gives me 99 insight while watching this, thank you

  • @kingsting12
    @kingsting12 13 дней назад +2

    This is my favorite series on RUclips. Thank you so much for making these with so much detail and effort.

  • @TheNickofTime
    @TheNickofTime 8 дней назад

    I think this is one of my favorite topics this series has ever covered. The situation with the Forest of Fallen giants is so specific and unique, and it was such a fantastically clever idea to mine it for behind the scenes insight. There are of course other times we see the same location in multiple time periods, but never quite so thoroughly-entwined as this.

  • @TriforceWisdom64
    @TriforceWisdom64 13 дней назад +7

    Love the AnyAustin shoutout. Both of your channels are fantastic.

  • @zenkichihitoyoshi9513
    @zenkichihitoyoshi9513 10 дней назад

    Just for your information, your videos help me during tough times. I appreciate your efforts, every upload makes me happier.

  • @LuxLuciferVT
    @LuxLuciferVT 13 дней назад +6

    the most solid conclusion we can reach from the differing details between the alpha and the release version of dark souls 2 is that the fiscal year is an evil on human creativity.

  • @saf01guy
    @saf01guy 13 дней назад +2

    Dude, I love your explanations of the lore through the level design. Thank you for making this series!

  • @inciaradible7144
    @inciaradible7144 13 дней назад +4

    Fantastic episode, as always! I do think your comments on cut content in general are on point; content gets cut for a wide variety of reasons, not just time constraints-sometimes something just isn't fun, or the lore got changed, or there's technical limitations. Also, I wasn't going to mention it, but since you asked: The 'ciara' in 'Inciaradible' is supposed to be pronounced like the Dark Souls 1 character, Ciaran. 😅

    • @illusorywall
      @illusorywall  12 дней назад +2

      Thanks so much, and ahhh crap thanks for letting me know!!

  • @giuliodurante2572
    @giuliodurante2572 13 дней назад +4

    I am so so happy to see this video being published, I've been waiting for 4 years

  • @Mireneye
    @Mireneye 13 дней назад +6

    Man.. FotFG is such a cool area! Now I have even more appreciation for it.

  • @Daedalus4
    @Daedalus4 12 дней назад +1

    It is insane how quickly this channel became one of my all-time favorites on RUclips.
    More Dark Souls 2 soon please.

  • @selensewar
    @selensewar 13 дней назад +3

    With each passing year i realize more and more that Dark Souls 2 is my favorite of the bunch, and i get sadder and sadder that it wasn't allowed to shine, to become what it was supposed to be.

  • @SzymonPusiolski
    @SzymonPusiolski 13 дней назад +21

    The Pig Shield is such a nice touch.

  • @craftihlow69
    @craftihlow69 13 дней назад +7

    I love these videos, I love the Forest of Fallen Giants, one of my favorite areas in DS2 so Im more than ready for this video.

  • @epicleaf
    @epicleaf 13 дней назад +2

    I see a step up in quality for this video with the edits, nice job man

  • @patrickhenwood5199
    @patrickhenwood5199 13 дней назад +7

    I was just rewatching illusory wall videos, perfect timing

  • @khankhomrad8855
    @khankhomrad8855 13 дней назад +4

    I absolutely adore these early levels design concepts explorations.

  • @vansdan.
    @vansdan. 13 дней назад +7

    always a good day when illusory wall drops a monster vid like this

  • @trychydts
    @trychydts 13 дней назад +1

    Fascinating video. I cannot start to imagine how much work when into it. Kudos!

  • @EVPointMaster
    @EVPointMaster 13 дней назад +3

    35:38 that revelation is amazing
    that's crazy that the community can piece this stuff together.

  • @un1d
    @un1d 13 дней назад +1

    Forest of Fallen Giants is one of my favourite areas in all of souls, thank you so much for this!

  • @obadaqaisi4608
    @obadaqaisi4608 10 дней назад +10

    56:47 true but the other wing is the same, affordable health care is cut content no matter the area

  • @Fhill467
    @Fhill467 13 дней назад +2

    Its such a beautiful level. Thank you for doing a video on it.

  • @Luan-Candido
    @Luan-Candido 13 дней назад +3

    4 DS2 dissected videos in a row. Absolute delight!

  • @connorcorn7309
    @connorcorn7309 13 дней назад +2

    Love this series. I don't really care for DS2 but I've always respected the big swings it takes and some of the more out there parts of its design. These videos really help elucidate why the game is how it is, both good and bad.

  • @WeirdTroll666
    @WeirdTroll666 13 дней назад +3

    the best souls youtuber strikes again!
    16:50 maybe they used the bricks for repairs
    the four arm giant boss arena memory and theories is awesome!
    51:40 i got it!
    1:02:43 rumbling

  • @ビッグ-ボス
    @ビッグ-ボス 13 дней назад +2

    The Layout Recap was very well done and useful

  • @Syaniiti
    @Syaniiti 13 дней назад +9

    Memory is always different from reality, so it makes sense to me that the memory looks different to the present. There's also the fact that they are memories of Giants and who knows how they see brickwork with their gaping hole.

  • @CamiloSilvaTamayo
    @CamiloSilvaTamayo 13 дней назад +1

    Man this videos are sooooo cool. Been specting DS2 dissected for a while and man you just blown me away

  • @RainDot
    @RainDot 13 дней назад +4

    I dream of a Dark Souls 2 mod that would reintroduce most of the cut content and original level layouts, with the current tools we have, I feel like we're getting closer and closer to that becoming a reality.

  • @Faerûn4
    @Faerûn4 12 дней назад +1

    the non-released stuff... this is my favorite sort of dissected. love to see how things could have been so i can feed the what-ifs in my brain

  • @CaimTheSilent
    @CaimTheSilent 13 дней назад +4

    My god 2:50 in and my minds already fried from the revelation that I’ve been standing in the same area in two different time periods. Hold on folks this is going to be a good one

  • @luc_5481
    @luc_5481 13 дней назад +6

    These videos are the reason why Dark Souls 2 is still my favorite Souls game. I love the mystery of the game, created by all the cut content.

  • @metsa6563
    @metsa6563 13 дней назад +7

    Along with the old iron door, Drangleic seems to salvage technologies from older kingdoms in general. Drangleic castle being the place where most of it is horded.

  • @knight_lautrec_of_carim
    @knight_lautrec_of_carim 13 дней назад +2

    I've been playing souls games since 2012 and have countless hours in all of them (also AC6) and after finishing the ER DLC, souls fatigue hit me hard but your content is the only Dark Souls content I'm still really looking forward to.

  • @EVPointMaster
    @EVPointMaster 13 дней назад +14

    Four DS2 dissected in a row!

  • @sagesim1438
    @sagesim1438 13 дней назад +1

    Love these map analysis videos, always excited when I get a notification for a new vid from you. Keep up the great work!!

  • @KarmasAB123
    @KarmasAB123 13 дней назад +3

    Walking through the ocean instead of using ships is so badass XD

  • @tangramman
    @tangramman 13 дней назад +2

    It's hard to not feel bittersweet about what was presented in the trailers and what we recieved, even after all this time, but I understand that the final product needed to take a different direction, all things considered. Thanks for this detailed look!

  • @Efreeti
    @Efreeti 13 дней назад +3

    I would have loved to spend more time exploring the Giants' Memories, if only the game had let me. Thank you for this content ❤️

  • @meekaboo_
    @meekaboo_ 11 дней назад

    Yay! This is the stuff I've been most excited to see! DS2 cut content is so interesting, but especially the forest and giants in particular to me have always felt like they had so much left to look into. They feel, to me, like some of the most "DS2" stuff, like the departure from other works that could have been given more love if allowed to be more of its own thing. I don't know how true that is, but they're special regardless, and I love to learn more about them!

  • @FelixWalton
    @FelixWalton 12 дней назад +6

    44:10 the implications of this alpha route are hilarious, “ok so you go down stairs, then make a left, then make another left, then make a left again, then you go left and up stairs again.” I want to know what the architect of this castle was smoking

    • @MasterSorez
      @MasterSorez 8 дней назад

      To be fair, some castles are built intentionally confusing to delay the enemy incase they manage to enter

  • @Sierra_Vice
    @Sierra_Vice 13 дней назад +1

    Always nice to enjoy the evening with a video from illusory wall!

  • @MAYOFORCE
    @MAYOFORCE 13 дней назад +4

    You know it's kinda wild this game has 3 different forest areas that are distinct from one another. I wasn't sure at first if the forgotten forest was the Forest of Fallen Giants, Huntsman's Copse or Shaded Woods until I clicked on it

  • @Mathaiascn
    @Mathaiascn 12 дней назад +1

    You have no idea how grateful I am for these ds2 videos🙏

  • @sasamosamo
    @sasamosamo 13 дней назад +17

    You raised such a good point a lot of these cut content videos miss, being the final versions context.
    I also don’t have a clear memory of Dark Souls 2, having never played it. So having a frame of reference makes it necessary to appreciate the reasons for changes.

  • @MonteScarf
    @MonteScarf 12 дней назад

    Your Gutter video is probably one of my favourites on the channel, and my favourites about DS2 cut content - it's extremely thorough and interesting. I'm excited to see more, similar stuff from you here and to come in the future!

  • @AliDD-p2e
    @AliDD-p2e 13 дней назад +3

    Thank you so much man really appreciate your hard work you are my favorite souls content creator a huge fan of ds2 ❤ I'm sure someday we will see a remake that will bring this game full vision to life

  • @alexzaze1407
    @alexzaze1407 13 дней назад +1

    I watch these types of videos from you in a heartbeat! That being said, gimmick part 2 pls

  • @umbrellamuffin
    @umbrellamuffin 13 дней назад +16

    Every time you mention a "potential Bluepoint remake" I shiver in fear

  • @humanname5684
    @humanname5684 13 дней назад +1

    This content always hits the spot, especially dark souls 2 Thanks homie

  • @Forlorn_in
    @Forlorn_in 13 дней назад +3

    I wish we got to explore more of the fort in the present. The memories just give off a more classic medieval vibe, like something akin to undead burg. I’d love to explore a more chill version with less enemies and no time limit.

  • @lixynnn
    @lixynnn 13 дней назад +1

    keep up the ds2 content! im loving every second of it

  • @hrofty
    @hrofty 12 дней назад +3

    I think a lot of people missing a point here. Memories are not time traveling, they are just that - memories. Similar to the painted worlds, they are more akin to the parallel worlds. Whatever details giant picked up before his death will be in the memory, hence the discrepancy in minor details like crenelations and stonework.

  • @Faithless03
    @Faithless03 11 дней назад

    I discovered your channel because of the “You Died” Book and realised Ive already seen half of your videos!! I love your content and it was so cool to learn a bit of your backstory, it makes the effort you put into the videos far more apreciated

  • @jamesarthurkimbell
    @jamesarthurkimbell 13 дней назад +5

    Illusory Wall: Scholar of the Forest Scene

  • @InternetPeopleAreNotReal
    @InternetPeopleAreNotReal 13 дней назад +2

    completely unrelated. I love the use of ICO music.
    Related, great video as always.